

Square and Cross cause you to perform light and heavy attacks respectively, with Circle being grapple. Complex combinations of triggers, right stick flicks, and face buttons are out, and fighting game-style combos are in. There are a smorgasbord of modes on offer – arguably too many – and Coach Gulak (active WWE Superstar Drew Gulak) is on hand to walk you through all the changes, including the game’s new controls. Speaking of which, WWE 2K22 tries really hard to be more accessible. We did experience a couple of crashes, and our custom wrestler’s cheeks had a habit of clipping through his mask during MyRise cutscenes, but there’s absolutely no doubt that 2K22 has massively upped its game.

Admittedly the bar set by WWE 2K20 was so low the police would be called if it had somehow sunken lower, but we’re pleased to say everything actually works now! Menus are sleeker and faster, a new lighting engine and wrestler models bring to life the best looking entrances and grappling action we’ve seen from this series to date, and eyeballs, haircuts, and assorted limbs all stay where they’re supposed to with very few visual bugs in sight. So what's new?Ī lot of WWE 2K22’s pre-release marketing has touted its “redesigned engine”, and they weren’t lying. The result is a title that's a welcome return to form, boasting significant gameplay tweaks and practically bursting at the seams with content – almost to a fault.
Wwe 2k22 news license#
Surely taking stock of just how much the WWE license is worth to them, 2K and beleaguered developer Visual Concepts made the brave decision to skip WWE 2K21 entirely, before going on to push 2K22's release back several months.

For a variety of reasons 2K20 was released in such a disastrous state that we called it "a comedy horror title" in our review at the time.
